Menu

Fate Roleplaying Game SRD Fate RPG SRD

Search

Venture City

Phasing

Walls are something other people have to deal with. You’ve always found it easier to ghost on through.

Basic Phasing: You can use Burglary to walk through walls and other physical barriers. A standard interior wooden door is a Fair (+2) obstacle, while thicker barriers of sturdier materials provide more opposition.

Enhancements

Master Phasing: You gain +2 to Burglary when attempting to move through objects.

Tunneling: If you phase through a barrier, you can keep the path you created out of phase for a few moments more, long enough to let your companions through as well.

Defensive Phasing: If you can see an attack coming, you can try to let it phase right through you. You get +2 to defense rolls against attacks that originate from your zone.

Common Power Synergies

Invisibility: When you go out of phase, everything passes through you, even light.

Material Mimic: When you pass through an object, you retain some of its properties.

Drawbacks

  • Your control over your power isn’t as absolute as you’d like. You can keep solid most of the time, but Sometimes Things Drop Right Through Your Hands.
  • If you’re out of phase with the world, you’re out of phase with everything, even the air. You Can’t Breathe While Phasing.

Collateral Damage Effects

Missed Me: If you aren’t worried about where the shots actually end up, you can phase out as someone is attacking you. You can ignore all physical damage from a single source, because it strikes everything around you instead.

Armor Piercing: By imparting some of your intangibility to a rock or other small object and then tossing it, you can have it become solid inside a target. This will make the projectile shatter violently, sending shards ricocheting around the area, which deals a mild consequence to anyone in your zone or an adjacent zone.