Odds and Ends
The Book of Hanz
Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus.
Collected by Tomasius Padeliensis. V01.00, Sept. 9, 2013
Formatted for by Rex Francis, March 15, 2019
- What's Fate?
- Why the Heck Am I Doing This?
- Introducing People to Fate
- Fiction First, Fiction-Rules Interaction, and Nonsensical Results
- What Collaborative Setting Creation Means To Me
- Focus on the Table
- Pacing Mechanisms in Fate
- Calibration—the Dial Without A Dial
- Conflicts (as well as Contests and Challenges) as campaign/scenario-level pacing structures
- Fiction, not Physics
- Conflict with named NPCs
- Put a Scene On It
- Fate Core Character Creation
- Just Do It
- Rob's Guide to Writing Good Aspects
- Intent and Task
- Fate Doesn't Go To Eleven
- Fate doesn't have a damage system
- The Not-So-Hidden Logic of Paying to Invoke Aspects
- How I GM Fate Core
- The Joy of Create Advantage
- Failure
- Demystifying the Fate Fractal, and the Nature of Aspects
- Some advice for new Fate players
- Fate's Big Question
- Questions and Decisions
- In Defense of Monster of the Week
- Aspects, the Information Economy, and Chekov's Gun
- Character Creation Musings
- Missing rules in Fate