Fate Codex


Don Bisdorf tells stories through fiction and roleplaying, having detoured briefly through video game programming and webcomics. He is the author of the Fate Adventures & Worlds setting Sails Full of Stars, and a self-published fantasy novel titled Stone of Names. He has more Fate projects in progress and will almost certainly brag about them at http://donbisdorf.blogspot.com/.

When not writing or editing, Sally Christensen crochets unspeakable evil. She lives in the wilds of north Toronto, along with two cats, a Portuguese viking, and her tiny overlord.

Brendan Conway is a co-owner of Magpie Games, and has worked on the Firefly RPG from Margaret Weis Productions, the upcoming Bulldogs! (Fate Core edition) from Galileo Games, and numerous Magpie Games projects including Urban Shadows and The Fate Codex. His solo projects include three Chaos World settings for Dungeon World—The Last Days of Anglekite, The Cold Ruins of Lastlife, and The Green Law of Varkith. He is currently at work on an upcoming game about young superheroes, Masks: A New Generation.

Thomas Deeny is a graphic designer who specializes in book layout and game design. His layout and design work can be found in about half of things in Brendan’s bio above, but the two have never ­actually met. Strange. Additional work of his can be found in Atlas Games’ Unknown Armies, John Wick Presents’ 7th Sea, and Growling Door Games’ Chill. You can review his published works at denaghdesign.com and follow him on Twitter at @denaghdesign.

Shelley Harlan is an editor by day, and by night...is also an editor, because you can’t get too much of a good thing. She works for the the indie RPG company Faster Monkey Games and still can’t quite get used to the idea that people will pay her money to read gaming material. She also thinks it’s a fun game to see if you can spot the typo in this bio.

Alex Innocenti graduated from the Maryland Institute College of Art with a BFA in Illustration in 2014, and is currently Living in Brooklyn. When he isn't making art, Alex fancies himself a root beer connoisseur and is probably watching Die Hard somewhere. alexinnocenti.com

André La Roche is a gamer and an attorney. Despite this otherwise deadly combination of character flaws, he’s pretty relaxed at the gaming table. He previously worked on Margaret Weis Productions’ Dragonlance game line. André aspires to be a warrior-poet, and spends his free time randomly spouting existential platitudes.

Mike Mumah has worked for the better part of a decade as a roleplaying game illustrator. His work has appeared in such games as Shadowrun, Rifts, Dead Reign, Part-Time Gods, Babylon 5, and several others. The Michigan-based artist is currently at large from the Briarsbrook ­Institute for the Criminally Insane and considered extremely dangerous. If sighted, do not approach him! He may seem very affable and friendly but don’t be fooled! Please call the authorities and delay him with free coffee, bourbon, and/or hot wings. He will take the time to enjoy this bait until he can be apprehended. This is for the public’s best interest.

Juan Ochoa: Gumshoe whistleblower reporter hero? A narcissistic antagonist out for blood? Fall-guy for a horrifying nanite ­invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on El Mucho Colombianisimo: he is a straight-dealing, smooth-lined, grit-toothed artist, twainsplit mirror-­master-­magician-­carouser-­cavorter, and noted wizard, with ­knowledge bilingual, exotic, andesoteric, who theoretically does most of his thinking in Español.

Felipe Real is a writer, editor, and translator (EN-SP/SP-EN). He has won various minor literary contests in Chile, Spain, and Mexico and his stories have been included in assorted anthologies and literary magazines. He has translated a number of authors and works, including Neil Gaiman’s “I, Cthulhu” and The Gods of Pegāna (2014) by Lord Dunsany. He currently works as an editor at Fantasía Austral and EN World TRAILseeker.

Justin Rogers has had an uncommon introduction to RPGs—he’s played five or six different Apocalypse World hacks and a bunch of Fate, but doesn’t really have any idea what “a Pathfinder” is. He works sporadically on various projects: a Baltimore city guide for Urban Shadows, his analytics-oriented sports blog (thesplog.com), songs for his barely-existent rock band Kodiak Arrest, and his astrophysics Ph.D. thesis, though not necessarily in that order.

Manuela Soriani lives in the same small town in northern Italy where she was born in 1979; she studied to become an accountant, but Art asked to be part of her life. After six years in comic books for the Italian market (including Jonathan Steele for Star Comics), Manuela began creating both traditional paper books and animated apps for electronic devices. Around 2013, she added back comic book projects in her daily job, alongside children books and cover art. In early 2016, she was successfully backed for her first illustration book “Butterflies” and is currently working on the comic series TIN (by Ilya Dvilyanski), BoyLord (by Nathan Peabody), and Girls Heist Out (by Rob Wieland).

Mark Diaz Truman is an independent game developer and co-owner of Magpie Games (magpiegames.com). Mark has authored two indie RPGs—The Play’s the Thing and Our Last Best Hope—and written a number of pieces for Evil Hat Productions, including parts of The Fate Toolkit and Timeworks. Mark is passionate about creating an inclusive and diverse gaming community and is thrilled to have the chance to put forward pieces by both fresh voices and old friends in The Fate Codex!

Amanda Valentine is a freelance RPG editor and developer. Her work includes the Dresden Files RPG, Marvel Heroic Roleplaying, Fate Accelerated Edition, Little Wizards, and many others. She also edits fiction, including several of the Spirit of the Century novels. She blogs sporadically at ayvalentine.com about editing, parenting, and gaming. At reads4tweens.com she writes spoilerific book reviews for adults who care about what the kids in their lives are reading. You can find her on Twitter as @ayvalentine and @reads4tweens.

Tara Zuber grew up on fairy tales and remains mildly obsessed with stories to this day. She looks forward to exploring the Fate system further and discovering new stories to tell and share. Tara can be found in Chicago or online on Google Plus at +TaraZuber.