Fate Codex


Table of Contents

When not writing or editing, Sally Christensen crochets unspeakable evil. She lives in the wilds of north Toronto, along with two cats, a Portuguese viking, and her tiny overlord.

Brendan Conway is a co-owner of Magpie Games, and has worked on the Firefly RPG from Margaret Weis Productions, the upcoming Bulldogs! (Fate Core edition) from Galileo Games, and numerous Magpie Games projects including Urban Shadows and The Fate Codex. His solo projects include three Chaos World settings for Dungeon WorldThe Last Days of Anglekite, The Cold Ruins of Lastlife, and The Green Law of Varkith. He is currently at work on an upcoming game about young superheroes, Masks: A New__ __Generation.

Thomas Deeny is a graphic designer who specializes in book layout and game design. His layout and design work can be found in about half of things in Brendan’s bio above, but the two have never ­actually met. Strange. Additional work of his can be found in Atlas Games’ Unknown Armies, John Wick Presents’ 7th Sea, and Growling Door Games’ Chill. You can review his published works at denaghdesign.com and follow him on Twitter at @denaghdesign.

Shelley Harlan is an editor by day, and by night...is also an editor, because you can’t get too much of a good thing. She works for the the indie RPG company Faster Monkey Games and still can’t quite get used to the idea that people will pay her money to read gaming material. She also thinks it’s a fun game to see if you can spot the typo in this bio.

J. Derrick Kapchinsky is the Director of Operations for Magpie Games. In addition to his operational and financial duties at Magpie, he is also a developmental editor, proofer, and indexer. His indices have appeared in games such as Epyllion, Masks: A New Generation, and 7th Sea: Second Edition. He also likes cats. He, in fact, likes cats more than he likes people.

Kira Magrann creates jewelry at Anima Metals, organizes Indie Games on Demand, and creates sexy, feminist, queer, and cyberpunk games. Some games she's recently designed are Strict Machine, Mobilize, and Game of Thrones: Play the Cards. Follow her on G+ or twitter @kiranansihttp://kiramagrann.tumblr.com/

Mike Mumah has worked for the better part of a decade as a roleplaying game illustrator. His work has appeared in such games as Shadowrun, Rifts, Dead Reign, Part-Time Gods, Babylon 5, and several others. The Michigan-based artist is currently at large from the Briarsbrook ­Institute for the Criminally Insane and considered extremely dangerous. If sighted, do not approach him! He may seem very affable and friendly but don’t be fooled! Please call the authorities and delay him with free coffee, bourbon, and/or hot wings. He will take the time to enjoy this bait until he can be apprehended. This is for the public’s best interest.

Juan Ochoa: Gumshoe whistleblower reporter hero? A narcissistic antagonist out for blood? Fall-guy for a horrifying nanite ­invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on El Mucho Colombianisimo: he is a straight-dealing, smooth-lined, grit-toothed artist, twainsplit mirror-­master-­magician-­carouser-­cavorter, and noted wizard, with ­knowledge bilingual, exotic, andesoteric, who theoretically does most of his thinking in Español.

Bitmap Prager is a digital artist, a trans woman, and the creator of the webcomic catchadreameater.com. She is 27, her favorite color is yellow with pink shadows, and she works all the time and is made of 95% coffee and 105% swirling vortex of ideas.

Sarah Richardson is the layout artist for the Epyllion line, employee of Magpie Games, and co-author of Bluebeard’s Bride. In addition to her design work, you can see her layout work in No Salvation for Witches, The Shadow Out of Providence, and The Cold Ruins of Lastlife. Sarah’s illustrations have also have been featured in many an RPG.

Justin Rogers has had an uncommon introduction to RPGs—he’s played five or six different Apocalypse World hacks and a bunch of Fate, but doesn’t really have any idea what “a Pathfinder” is. He works sporadically on various projects: a Baltimore city guide for Urban Shadows, his analytics-oriented sports blog (thesplog.com), songs for his barely-existent rock band Kodiak Arrest, and his astrophysics Ph.D. thesis, though not necessarily in that order.

Steve Radabaugh, first of his name, has been playing tabletop RPGs since Junior High with the West End Games Star Wars game in the mid 90s. Now in addition to teaching high school, he is a Freelance Software Developer and Game Designer. He is the owner of Radicalbomb Games, and is interested in the convergence of technology with the tabletop gaming industry. Steve lives and works in Worland, WY, with his wife, two kids, and two dogs.

Philippe Saner is a statistician from Ottawa and quite possibly the world's biggest Dresden Files RPG fan. He goes by Sanctaphrax online, and runs the DFRPG Resources Wiki at dfrpg-resources.wikispaces.com.

Manuela Soriani lives in the same small town in northern Italy where she was born in 1979; she studied to become an accountant, but Art asked to be part of her life. After six years in comic books for the Italian market (including Jonathan Steele for Star Comics), Manuela began creating both traditional paper books and animated apps for electronic devices. Around 2013, she added back comic book projects in her daily job, alongside children books and cover art. In early 2016, she was successfully backed for her first illustration book “Butterflies” and is currently working on the comic series TIN (by Ilya Dvilyanski), BoyLord (by Nathan Peabody), and Girls Heist Out (by Rob Wieland).

Mark Diaz Truman is an independent game developer and co-owner of Magpie Games (magpiegames.com). Mark has authored two indie RPGs—The Play’s the Thing and Our Last Best Hope—and written a number of pieces for Evil Hat Productions, including parts of The Fate Toolkit and Timeworks. Mark is passionate about creating an inclusive and diverse gaming community and is thrilled to have the chance to put forward pieces by both fresh voices and old friends in The Fate Codex!

Amanda Valentine is a freelance RPG editor and developer. Her work includes the Dresden Files RPG, Marvel Heroic Roleplaying, Fate Accelerated Edition, Little Wizards, and many others. She also edits fiction, including several of the _Spirit of the Century _novels. She blogs sporadically at ayvalentine.com about editing, parenting, and gaming. At reads4tweens.com she writes spoilerific book reviews for adults who care about what the kids in their lives are reading. You can find her on Twitter as @ayvalentine and @reads4tweens.

Nicole Winchester is Canadian but sorry, she can’t introduce you to Justin Trudeau. She finds adventure by travelling the world, exploring her hometown of Toronto, and playing and making games. Her work can be found in The Fate Codex, Indie Mixtape Vol. 2, and at games.cultureaddicthistorynerd.com. She is also a social media strategist for Canada’s public broadcaster and owner of #partytime social media events, specializing in social for live events, sports, and entertainment. She can be found online @noizangel.

Tara Zuber grew up on fairy tales and remains mildly obsessed with stories to this day. She looks forward to exploring the Fate system further and discovering new stories to tell and share. Tara can be found in Chicago or online on Google Plus at +TaraZuber.