Fate Codex

Credits

Richard Bellingham is an insurance broker with degrees in microbiology and computer science. He has a weakness for puns, a fascination with what makes people tick, and a serious RPG habit. He’s the author of Evil Hat’s The Secrets of Cats, a game about magical felines who work to protect their human Burdens, and the soon-to-be published Knights of Invasion, which is about medieval-style knights duking it out with a variety of alien menaces. He also has a bunch of other stuff in the pipeline which you can read about at http://www.skimble.me.uk. He lives in the Southeast of England with his partner Blake and voraciously consumes books and movies in his free time.

Brendan Conway is a co-owner of Magpie Games, and has worked on the Firefly RPG from Margaret Weis Productions, the upcoming Bulldogs! (Fate Core edition) from Galileo Games, and numerous Magpie Games projects including Urban Shadows and The Fate Codex. His solo projects include three Chaos World settings for Dungeon World—The Last Days of Anglekite, The Cold Ruins of Lastlife, and The Green Law of Varkith. He is currently at work on an upcoming game about young superheroes, Masks: A New Generation.

Thomas Deeny is a graphic designer who specializes in book layout and game design. His layout and design work can be found in about half of things in Brendan’s bio above, but the two have never ­actually met. Strange. You can review his published works at denaghdesign.com and follow him on Twitter at @denaghdesign.

Shelley Harlan is an editor by day, and by night...is also an editor, because you can’t get too much of a good thing. She works for the the indie RPG company Faster Monkey Games and still can’t quite get used to the idea that people will pay her money to read gaming material. She also thinks it’s a fun game to see if you can spot the typo in this bio.

Marissa Kelly (MK) grew up with roleplaying as a favorite hobby; her father often made up house rules for classic roleplaying games, spinning epic tales of bravery and heart. From a young age, MK was inspired to draw the characters and scenes from these stories. As an adult, she now finds herself drawn to tweaking and changing systems in order to bring those kinds of experiences to a new generation of roleplayers. With her partner, Mark Diaz Truman, she founded Magpie Games in early 2011 and currently serves as Magpie’s Senior Art Developer and one of its designers.

Mike Mumah has worked for the better part of a decade as a roleplaying game illustrator. His work has appeared in such games as Shadowrun, Rifts, Dead Reign, Part-Time Gods, Babylon 5, and several others. The Michigan-based artist is currently at large from the Briarsbrook ­Institute for the Criminally Insane and considered extremely dangerous. If sighted, do not approach him! He may seem very affable and friendly but don’t be fooled! Please call the authorities and delay him with free coffee, bourbon, and/or hot wings. He will take the time to enjoy this bait until he can be apprehended. This is for the public’s best interest.

Juan Ochoa: Gumshoe whistleblower reporter hero? A narcissistic ant[agonist out for blood? Fall-guy for a horrifying nanite ­invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on El Mucho Colombianisimo: he is a straight-dealing, smooth-lined, grit-toothed artist, twainsplit mirror-master-magician-carouser-cavorter, and noted wizard, with ­knowledge bilingual, exotic, and esoteric, who theoretically does most of his thinking in Español.

Sarah Richardson is a graphic artist who illustrates, lays out, and creates tabletop RPGs. She writes for Women Write About Comics, is a co-organizer of ConTessa, and you can hear her on the IGDN podcast, Indie Syndicate. You can see her work at www.scorcha.net and follow her on Twitter as @scorcha79.

Mark Diaz Truman is an independent game developer and co-owner of Magpie Games (magpiegames.com). Mark has authored two indie RPGs—The Play’s the Thing and Our Last Best Hope—and written a number of pieces for Evil Hat Productions, including parts of The Fate Toolkit and Timeworks. Mark is passionate about creating an inclusive and diverse gaming community and is thrilled to have the chance to put forward pieces by both fresh voices and old friends in The Fate Codex!

Amanda Valentine is a freelance RPG editor and developer. Her work includes the Dresden Files RPG, Marvel Heroic Roleplaying, Fate Accelerated Edition, Little Wizards, and many others. She also edits fiction, including several of the _Spirit of the Century _novels. She blogs sporadically at ayvalentine.com about editing, parenting, and gaming. At reads4tweens.com she writes spoilerific book reviews for adults who care about what the kids in their lives are reading. You can find her on Twitter as @ayvalentine and @reads4tweens.

Joshua Yearsley is a professional editor of roleplaying games, board games, and technical literature. He works with Evil Hat Productions as the lead editor of their Fate Worlds and Adventures line of supplements, along with a variety of other small and independent publishers.