Fate Codex


Found one day on the side of a lonely road, clutching a broken laptop and a battered copy of the 2nd Edition DMG, Tracy Barnett writes and devlopes as one half of Exploding Rogue Studios. Tracy’s first game, School Daze, won a Judge’s Spotlight ENnie in 2013. In 2014, Tracy pioneered the Swedish Duck school of martial arts training, quickly adopted by the Secret Global Police. You can find Tracy at @TheOtherTracy. There is no such thing as the Secret Global Police.

Olivia Boyd is a Chicago-based illustrator and designer, currently studying at Columbia College Chicago. When she’s not drinking gallons of coffee or trying to keep houseplants alive, you can find her designing characters, developing graphic novels, and collaborating with other creatives.

When not writing or editing, Sally Christensen crochets unspeakable evil. She lives in the wilds of north Toronto, along with two cats, a Portuguese viking, and her tiny overlord.

Brendan Conway is a co-owner of Magpie Games, and has worked on a number of titles including the Firefly RPG from Margaret Weis Productions and the upcoming Fate Core Bulldogs! from Galileo Games. His first solo writing project, a Chaos World supplement for Dungeon World titled The Last Days of Anglekite was released in March of 2015, and he’s currently hard at work on additional Chaos Worlds that will be released later this year. He enjoys bacon, egg, and ketchup sandwiches.

Thomas Deeny is a graphic designer who specializes in book layout and game design. His layout and design work can be found in Margaret Weis Productions’ Firefly RPG line, Growling Door Games’ Chill RPG, and AEG’s Nightfall and Tempest game lines. Thomas is an evangelist for hobby gaming, and helped to organize the gaming community in southern Arizona, working with manufacturers, retailers, and gamers to develop community awareness of the hobby. You can review his published works at denaghdesign.com and follow him on Twitter at @denaghdesign.

Shelley Harlan is an editor by day, and by night...is also an editor, because you can’t get too much of a good thing. She works for the the indie RPG company Faster Monkey Games and still can’t quite get used to the idea that people will pay her money to read gaming material. She also thinks it’s a fun game to see if you can spot the typo in this bio.

Kira Magrann creates jewelry at Anima Metals, writes game critique at Gaming as Women, organizes Indie Games on Demand at Origins and Gencon, and creates sexy, feminist, queer, and cyberpunk games. Some games she’s recently designed are Strict Machine, Twilight Dames, and Game of Thrones: Play the Cards. Follow her on G+ or twitter @kiranansi

Mike Mumah has worked for the better part of a decade as a roleplaying game illustrator. His work has appeared in such games as Shadowrun, Rifts, Dead Reign, Part-Time Gods, Babylon 5, and several others. The Michigan-based artist is currently at large from the Briarsbrook Institute for the Criminally Insane and considered extremely dangerous. If sighted, do not approach him! He may seem very affable and friendly but don’t be fooled! Please call the authorities and delay him with free coffee, bourbon, and/or hot wings. He will take the time to enjoy this bait until he can be apprehended. This is for the public’s best interest.

Juan Ochoa: Gumshoe whistleblower reporter hero? A narcissistic antagonist out for blood? Fall-guy for a horrifying nanite invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on El Mucho Colombianisimo: he is a straight-dealing, smooth-lined, grit-toothed artist, twainsplit mirror-master-magician-carouser-cavorter, and noted wizard, with knowledge bilingual, exotic, and esoteric, who theoretically does most of his thinking in Español.

Justin Rogers has had an uncommon introduction to RPGs—he’s played five or six different Apocalypse World hacks and a bunch of Fate, but doesn’t really have any idea what “a Pathfinder” is. He works sporadically on various projects: a Baltimore city guide for Urban Shadows, his analytics-oriented sports blog (thesplog.com), songs for his barely-existent rock band Kodiak Arrest, and his astrophysics Ph.D. thesis, though not necessarily in that order.

Jacob Possin is a writer and game designer. He is currently the line developer of the Jadepunk line for Reroll Productions. When he is not playing or designing games, he is thinking about games. Seriously, it’s a real problem. Right now, as you read this, Jake is thinking about games. True story.

Mark Diaz Truman is an independent game developer and co-owner of Magpie Games (magpiegames.com). Mark has authored two indie RPGs—The Play’s the Thing and Our Last Best Hope—and written a number of pieces for Evil Hat Productions, including parts of The Fate Toolkit and Timeworks. Mark is passionate about creating an inclusive and diverse gaming community and is thrilled to have the chance to put forward pieces by both fresh voices and old friends in The Fate Codex!

Amanda Valentine is a freelance RPG editor and developer. Her work includes the Dresden Files RPG, Marvel Heroic Roleplaying, Fate Accelerated Edition, Little Wizards, and many others. She also edits fiction, including several of the _Spirit of the Century _novels. She blogs sporadically at ayvalentine.com about editing, parenting, and gaming. At reads4tweens.com she writes spoilerific book reviews for adults who care about what the kids in their lives are reading. You can find her on Twitter as @ayvalentine and @reads4tweens.