John Adamus is a frequent editor and player of many Fate-powered games, and his work can be found in both Fate Worlds books, the forthcoming Paranet Papers supplement for The Dresden Files Roleplaying Game, and Iron Edda. He spends his days helping game designers and authors be more awesome. He frequently tweets about game design and writing techniques on Twitter at @awesome_john and blogs regularly at writernextdoor.com.
Leonard Balsera is the lead designer of Fate Core. He has been working on the Fate system in one incarnation or another since 2003. He has not yet won the Diana Jones Award because of Jason Morningstar. Currently, Leonard lives and works in Austin, TX, as Brian Engard’s lord and master at Steve Jackson Games. You may find him on Twitter at @leonardbalsera, a screen name that betrays his lack of perspective on the emergent consequences of character limits.
Thomas Deeny is a graphic designer who specializes in book layout and game design. His layout and design work can be found in Margaret Weis Productions’ Firefly RPG line, Crafty Games’ Mistborn RPG, and AEG’s Nightfall and Tempest game lines. Thomas is an evangelist for hobby gaming, and helped to organize the gaming community in southern Arizona, working with manufacturers, retailers, and gamers to develop community awareness of the hobby. You can review his published works at denaghdesign.com and follow him on Twitter at @denaghdesign.
Brian Engard spends most of his days walking his dogs, procuring live badgers for Leonard Balsera, and writing furiously about things that don’t exist. He likes karaoke, coffee, and running dungeons with his wife, Nicole.
Shelley Harlan is an editor by day and by night ... is also an editor, because you can’t get too much of a good thing. She works for the the indie RPG company Faster Monkey Games and still can’t quite get used to the idea that people will pay her money to read gaming material. She also thinks it’s a fun game to see if you can spot the typo in this bio.
Marissa Kelly (MK) grew up with roleplaying as a favorite hobby; her father often made up house rules for classic roleplaying games, spinning epic tales of bravery and heart. From a young age, MK was inspired to draw the characters and scenes from these stories. As an adult, she now finds herself drawn to tweaking and changing systems in order to bring those kinds of experiences to a new generation of roleplayers. With her partner, Mark Diaz Truman, she founded Magpie Games in early 2011 and currently serves as Magpie’s Senior Art Developer and one of its designers.
Tom Miskey has been an avid gamer and RPG collector for the past 33 years. He’s written for various RPGs, such as contributing to Legends of Anglerre for Cubicle 7, writing More Pulp Villains for Precis Intermedia, and penning system hacks for Spirit of the Century, BESM, and Godlike, among others. Tom has done artwork for RPGs, from character sketches for individual gamers to published work for companies like Hero Games and has illustrated everything from children’s books to t-shirt designs. Currently Tom is writing The Hand of Fate, a fantasy steampulp Victorian setting that includes rules for playing Fate Core with a standard deck of playing cards instead of dice.
Juan Ochoa: Gumshoe whistleblower reporter hero? A narcissistic antagonist out for blood? Fall-guy for a horrifying nanite invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on El Mucho Colombianisimo: he is a straight-dealing, smooth-lined, grit-toothed artist, twainsplit mirror-master-magician-carouser-cavorter, and noted wizard, with knowledge bilingual, exotic, and esoteric, who theoretically does most of his thinking in Español.
Brie Sheldon is a writer and proofreader, as well as co-designer at Daedalum Analog Productions. She currently has work in production for Daedalum A.P. projects Clash and Tabletop Blockbuster, and for FASA Games Inc.’s 1879 line. Brie is a fan of cyberpunk (obvs.) and fantasy, and spends an unreasonable amount of time hoping that George Lucas won’t remake Willow. She is also a writer for Gaming as Women, Imaginary Funerals, and her own personal blog. She’s a video, tabletop, and board gamer and hopes to see you on the ’net, chummers.
Mark Diaz Truman is an independent game developer and the co-owner of Magpie Games (magpiegames.com). Mark has authored two indie RPGs—The Play’s The Thing and Our Last Best Hope—and written a number of pieces for Evil Hat Productions, including parts of The Fate Toolkit and Timeworks. Mark is passionate about creating an inclusive and diverse gaming community and is thrilled to have the chance to put forward pieces by both fresh voices and old friends in The Fate Codex!
Amanda Valentine is a freelance RPG editor and developer. Her work includes the Dresden Files RPG, Marvel Heroic Roleplaying, Fate Accelerated Edition, Little Wizards, and many others. She also edits fiction, including several of the _Spirit of the Century _novels. She blogs sporadically at ayvalentine.com about editing, parenting, and gaming. At reads4tweens.com she writes spoilerific book reviews for adults who care about what the kids in their lives are reading. You can find her on Twitter as @ayvalentine and @reads4tweens.