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Fate System Toolkit

Systems

Table of Contents
  • testText

There are a variety of ways to model magic systems in Fate:

  • Stormcallers
  • Six Viziers
  • The Subtle Art
  • Storm Summoners
  • Voidcallers

Fate System Toolkit

  • Introduction
    • Rules vs. Rulings
    • The Bronze Rule
  • Aspects
    • Genre Aspects
    • Gear Aspects
    • Conditions
  • Skills
    • Using Skills as Written
    • Other Solutions
    • Structural Changes
    • Other Skill Functions
    • Skill Modes
  • Stunts
    • Stunt Costs
  • The Big Game
    • Character Generation Options
    • Pre-Compels as Adventure Design
    • Aspect Events
    • Power Level
  • Special Circumstances
    • Social Conflict
  • Customized Tools
    • Consequences
    • Zones
    • Refresh
    • Modifying the Setting: Making Big Changes
    • Other Dice
    • Scale
    • Sidekicks vs. Allies
    • Wealth
    • Weapons and Armor Alternatives
    • Supplemental Actions
  • Magic
    • Systems
      • Stormcallers
        • Variations and Options
      • The Six Viziers
      • The Subtle Art
      • Storm Summoners
      • Voidcallers
    • Making Your Own
    • Your Toolbox
    • Pieces of Power
  • Subsystems
    • Kung Fu
    • Cyberware
    • Gadgets and Gear
    • Monsters
    • Squad-Based Action
    • This Means War: Mass Combat
    • Swashbuckling Duels
    • Vehicles
    • Supers
    • The Horror Paradox

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