John Adamus is a frequent editor and player of many Fate-powered games, and his work can be found in both Fate Worlds books, the forthcoming Paranet Papers supplement for The Dresden Files Roleplaying Game, and Iron Edda. He spends his days helping game designers and authors be more awesome. He frequently tweets about game design and writing techniques on Twitter at @awesome_john and blogs regularly at writernextdoor.com.
Thomas Deeny is a graphic designer who specializes in book layout and game design. His layout and design work can be found in Margaret Weis Productions’ Firefly RPG line, Crafty Games’ Mistborn RPG, and AEG’s Nightfall and Tempest game lines. Thomas is an evangelist for hobby gaming, and helped to organize the gaming community in southern Arizona, working with manufacturers, retailers, and gamers to develop community awareness of the hobby. You can review his published works at denaghdesign.com and follow him on Twitter at @denaghdesign.
Shelley Harlan is an editor by day, and by night...is also an editor, because you can’t get too much of a good thing. She works for the the indie RPG company Faster Monkey Games and still can’t quite get used to the idea that people will pay her money to read gaming material. She also thinks it’s a fun game to see if you can spot the typo in this bio.
Marissa Kelly (MK) grew up with roleplaying as a favorite hobby; her father often made up house rules for classic roleplaying games, spinning epic tales of bravery and heart. From a young age, MK was inspired to draw the characters and scenes from these stories. As an adult, she now finds herself drawn to tweaking and changing systems in order to bring those kinds of experiences to a new generation of roleplayers. With her partner, Mark Diaz Truman, she founded Magpie Games in early 2011 and currently serves as Magpie’s Senior Art Developer and one of its designers.
Phil Lewis was featured on Hoarders Episode 302: “Too Many RPGs.” When not involved in an intervention, he spends his time developing his competitive kingdom-building RPG Wrath of the Autarch, playing games with his friends and family, and studying the rules to Magic Realm.
Ryan Macklin is a human who likes to make and play games. He was one of the principal architects in The Dresden Files Roleplaying Game and Fate Core System, and has written for and edited dozens of books from various game publishers and independent authors. Ryan also collects shot glasses, drinks way too much coffee, dances in the kitchen like no one’s watching, and makes cool stuff with his fiancée, Lillian Cohen-Moore. He’s mouthy on the Internet: you can find him on Twitter (@RyanMacklin), G+ (+RyanMacklin), and his blog at RyanMacklin.com. If you like stabbing gods in the face, maybe you would like his free game, Mythender (MythenderRPG.com). Do a little dance, make a little love, get down tonight, get down tonight.
Quinn Murphy thinks about games constantly. When he's not ranting on twitter (@qh_murphy) or his blog (ThoughtCrimeGames.net), he is designing material for any number of game systems or designing the next great RPG (he hopes).
Juan Ochoa: Gumshoe whistleblower reporter hero? A narcissistic antagonist out for blood? Fall-guy for a horrifying nanite invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on El Mucho Colombianisimo: he is a straight-dealing, smooth-lined, grit-toothed artist, twainsplit mirror-master-magician-carouser-cavorter, and noted wizard, with knowledge bilingual, exotic, and esoteric, who theoretically does most of his thinking in Español.
Kaitlynn Peavler, better known on the internet as thedandmom, is a freelance illustrator and graphic designer. She had been producing fantasy art and fun cartoony images for years and has done artwork for Prismatic Art, Conquering Corsairs, Whispering Road and more. Her own projects include Deck of Legends, Experiment 073, and a new comic in the works called Falsely Outrageous.
Mark Diaz Truman is an independent game developer and the co-owner of Magpie Games (magpiegames.com). Mark has authored two indie RPGs—The Play’s The Thing and Our Last Best Hope—and written a number of pieces for Evil Hat Productions, including parts of The Fate Toolkit and Timeworks. Mark is passionate about creating an inclusive and diverse gaming community and is thrilled to have the chance to put forward pieces by both fresh voices and old friends in The Fate Codex!
Amanda Valentine is a freelance RPG editor and developer. Her work includes the Dresden Files RPG, Marvel Heroic Roleplaying, Fate Accelerated Edition, Little Wizards, and many others. She also edits fiction, including several of the Spirit of the Century novels. She blogs sporadically at ayvalentine.com about editing, parenting, and gaming. At reads4tweens.com she writes spoilerific book reviews for adults who care about what the kids in their lives are reading. You can find her on Twitter as @ayvalentine and @reads4tweens.
Special thanks to Dark Star playtesters Brendan Conway, Rich Flynn, and Marissa Kelly.